

Gear choices significantly affect the outcome and bear a reasonable relationship to action movie reality. It’s “cinematic” but retains enough relation to reality that armor can stop bullets and a 600 pound Troll hits with more force than a 6 lb Pixie. Depth and nuance of character building allow you to build a “Neo” type who can literally dodge bullets or a “Hulk” who can shrug off smaller caliber firearms and light melee weapons. In 5e speed (initiative / dodge), competency (dice pool) and resilience (armor and body) works as one would expect in a game that reflects “Matrix” movie style combats. Success thresholds (how many successes you need to succeed) are easily understood and reasonably reflect the difficulty of succeeding at any particular task. Situational modifiers that add or subtract from the dice pool are easily fine tuned by the GM, impose meaningful variables on the chance of success, and reflect the reality of the environment / world pretty well.

So if you’re looking for a “projection of our world in a dystopian future” you’re closer with 5e than with 2e.ĥe is the most recent complete edition, as a result it has the most sourcebooks and most up-to-date vision of what the 6th World would like in relation to real life.Ĭore mechanics work pretty well and are quite simple and oddly elegant (attribute + skill = pool). 5e resembles our own world (technology!) closer than the old ones did.While 5e can be deep and crunchy at times, you can also easily handwave/ignore/change/simplify rules so it’s working for your table.A lot of the background material from 4e is compatible and the rules are often “close enough” to make easy adjustments.It has a large community and was the latest edition people generally consider playable.A few of them are really good and pretty much spot on their theme (for example Chrome Flesh, Rigger 5.0, Street Grimoire). Meaning there are a lot of supplement books you can use. While 5e is not without issues, it is in general a fully working, complete edition.u/adzling has a collection of SR5 cheat sheets here.Also, the output from chummer5 can be directly imported into most Virtual Tabletops like Roll20 or Foundry, if you are playing online.It’s highly recommended to take some pain out of chargen. A comprehensive chargen tool for 5e, Chummer5, is available here.This can be frustrating, especially at first. Compounding the sheer bulk of the thing is poor organisation, with some rules broken into pieces and scattered through the book. Speaking of overwhelming, at 500 pages, the 5e core book is by far the longest of any edition.On the other hand, it can also be overwhelming, and it’s often suggested that new players start out with just the core book and add splatbook content over time. Some characters (eg riggers) suffer quite a bit without their splatbook, so that can be important if you want that depth to the gameplay.
SHADOWRUN CHARACTER SHEET MYSTIC ADEPT FULL

Face focused mages, for example, aren't disruptive to the game when they're a MysAd instead, since it's just reclaiming skillpoints via adept powers that they would lose to the mage skills. Blanket banning MysAd is pointless, some concepts really do benefit from being them. MysAd's are fine with some setups, and completely broken with others.
